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Emerald Bear 1.2.0 - Patch Notes 2/2

2023-07-26 · RE_Gabby · Steam original ↗
This is part 2/2 for the Emerald Bear patch notes due to hitting the character limit allowed for these posts. It includes: Find part 1/2 here

Factions balance changes

US Forces

US Forces has been powerful in 1v1 and weak in larger team modes. These changes will be toning down the Easy Eight while improving underperforming units like Elite Infantry and support units. ¼-ton 4x4 Truck Air Support Center Bazooka Team Captain Retinue Engineers M1 81mm Mortar The Delayed Fuse ability is primarily meant to demolish emplacement bunkers. However, its current power allows it to devastate team weapons when abilities such as Airburst are meant to be the premiere anti-infantry ability of the mortar. M1919 Machine Gun Team M29 Weasel M3 75mm Gun Motor Carriage M4A1 76mm Conversion Upgrade M4A3 Sherman Bulldozer Weapon Support Center

Armored Battlegroup

M4A3 Sherman Easy 8 The following change puts the Easy 8’s area of effect and accuracy on-par with the standard Sherman 76mm. This is meant to significantly reduce the E8’s power against infantry. M8 Scott

Special Operations Battlegroup

SSF Commandos Whizbang

Airborne Battlegroup

Carpet Bombing Run HMG Paradrop P-47 Rocket Strafe Paratroopers Supply Drop

Wehrmacht

The Wehrmacht has been overperforming and these changes are meant to tone down overall performance. To promote a more diverse gameplay, some units that have been underused have been improved. 221 Armored Car 2cm Flak 38 AA Gun Team Flakpanzer IV Wirbelwind Grenadier Marder M III MG 42 StuG III (All Variants) StuG III G

Luftwaffe Battlegroup

Luftwaffe Strafing Run

British Forces

The Training Center changes impacted the British Forces more than anticipated. To adjust, some core units are gaining increased performance and the Training Center will now be available from the start. We are planning to continue making further improvements to the British in the future. 17-pounder Anti-tank Gun CWT 15CMP Truck Dingo Armored Car Foot Guards Infantry Section Forward Observer Base Howitzer M3 Stuart Light Tank Training Center Vickers Heavy Machine Gun Team

Air and Sea Battlegroup

Commandos Commando LMG Section Incendiary Carpet Bombing Run Naval Blockade Supply Surplus

Deutsches Afrikakorps

The DAK is receiving adjustments to address key weaknesses in early game options. This is meant to open options for different styles of play. 8 Rad Armored Car 250 Light Carrier Armored Reserves Assault Grenadiers Combined Arms Ability Flak 36 Anti-Tank Gun Team Flakvierling Halftrack Le.IG 18 Howitzer Marder III Panzergrenadiers Panzergrenadiers will now be more powerful without Combined Arms while retaining the same overall strength. This was to help address the significant difference in viability of the unit in small vs large games while still incentivizing Combined Arms play. StuG III (All Variants) Tiger Walking Stuka Rocket Launcher

Italian Infantry Battlegroup

Booby Traps Guastatori

Italian Combined Arms Battlegroup

Semovente 75/18 Assault Gun Strafing Run

Armored Support Battlegroup

Vehicle Awareness

BUGFIXES

Audio

Art/Animation

Dynamic Italian Campaign

North African Operation

Gameplay

UI/UX