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Emerald Bear 1.2.0 - Patch Notes 1/2

2023-07-26 · RE_Gabby · Steam original ↗
The Emerald Bear update (1.2.0) is packed full of gameplay improvements and balance adjustments. We are also introducing two new maps and the first version of our player profile. Be sure to review all of the changes and fixes below or check out our Mission Briefing for an overview. This is part 1/2 for the Emerald Bear patch notes due to hitting the character limit allowed for these posts. It includes: Find part 2/2 here

NEW CONTENT, FEATURES AND IMPROVEMENTS

Multiplayer Maps

Player Profile

Menu Improvement – Social interaction options

Challenges

GAMEPLAY CHANGES

Vehicle Mobility & Pathfinding

End of Movement

Infantry and Vehicle Blocking

Front-Facing Movement Preference

Formation Movement

Phasing Through Units

Preference to not go around even if path is blocked

Road Preference

Turning

Changes to Vehicle Speed

All the vehicles in the game had their speed, acceleration and rotation rates adjusted. This change helps improve the responsiveness of a number of vehicles and creates a differentiation between all vehicle classes.
US Forces
Vehicle Speed Rotation rate Acceleration Deceleration
4X4 Truck 9.75 70 8.75 10
M29 Weasel 8 65 5.5 7
M3 Armored Personal Carrier 7.2 50 2.5 5
M16 Quad Half-track 6.9 50 2.5 5
M3 75mm Gun Motor Carriage 6.9 50 2.5 5
M8 Greyhound Armored Car 6.75 50 4.5 6
M24 Chaffee Light Tank 6.5 40 3.5 5.5
M8 Scott SPG 6.75 40 3.5 4.5
M31 Recovery Vehicle 6 45 3 5
M4A1 Sherman Medium Tank 5.5 35 2.3 4
M4A3 Sherman Bulldozer 5.5 34 2.3 4
M4A3 Sherman Easy 8 5.75 36 2.5 4
M18 Hellcat 6.6 38 3.5 4.5
Werhmacht
Vehicle Speed Rotation rate Acceleration Deceleration
Kettenkrad 10.5 85 8.5 10
221 Armored Car 8.4 50 6 7
251 Half-tracks & variants 7.2 50 2.5 4
Marder III M 4.6 28 2.25 4
StugG II G & StugG III D 5 28 2.25 4
Flakpanzer IV Wirbelwind 5.75 35 2.3 3.5
Panzer IV 5.25 32 2 3
Panzer IV Commander Tank 5.5 34 2.5 3
Brummbar 4.25 28 1.9 3.25
Wespe SPG 5.4 30 2 3.5
Panther Heavy Tank 5.2 34 1.8 4
Tiger Heavy Tank 3.8 25 1.5 2
British Forces
Vehicle Speed Rotation rate Acceleration Deceleration
Dingo Scout Car 8.5 60 7 8
CMP 15CWT Truck & variants 7.5 55 3 5.5
Humber Armored Car 8.1 50 5 7.1
Stuart Light Tank 6.5 45 3.75 4.5
Crusader AA Tank 6.5 35 3.5 4.4
Bishop SPG 5.2 30 1.8 3.1
Crusader II & III 6.7 38 3.75 4.8
Centaur 6.3 35 3 4
M3 Grant Medium Tank 5 28 2.1 4
Matilda Heavy Tank 3.85 22 1.75 2
Churchill Heavy Tank 3.5 25 1.5 2
Churchill Black Prince Heavy Tank 3 25 1.5 1.5
Deutsches Afrikakorps
Vehicle Speed Rotation rate Acceleration Deceleration
Kradschutzen Motorcycle Team 11.5 75 10 12
250 Light Carrier & Mortar variant 7.35 75 4.5 7.5
250/9 Halftrack (2cm autocannon) 7.6 75 4.5 7.5
Flakvierling halftrack 6.9 50 3.25 7.5
2.5 Tonne Trust & Medical variant 7.4 55 3.25 6
L6/70 Light Tank 7.5 50 4.25 7
8 Rad Armored Car 6.75 50 4 5.5
Marder III 4.6 28 2.25 4
254 Reconnaissance Tractor 6.8 40 2.6 4
Famo Recovery Halftrack 6.3 50 3.5 7
M13/40 Light Tank 6.6 45 3.5 6
Semovente 75/18 Assault Gun 6.5 35 3 5
Panzer III & variants 6.25 40 3 4.5
Refer to Wehrmacht for the unit speed for the StuG IIIs, Tiger, and Panzer IVs

Event Cues

End of Match Results

Minimap & Tactical Map

Modding

Off-Map Abilities - Multiplayer

Off-Map Audio

Flares

Sector Off-Maps

Ability Reticles

Ground Deformation

Off-map changes by faction

US Forces

Special Operations Battlegroup Raiding Flares
  • Considerably reduced the ability delay.
  • The ability will now correctly spawn a flare on the highlighted territories.

Wehrmacht

Breakthrough Battlegroup Zeroing Artillery Barrage
  • Shells will initially drop more scattered and in fewer number, increasing in number and accuracy over time.

British Forces

Indian Artillery Battlegroup Off-Map Airburst Barrage
  • Adjusted ability to be significantly more reliable.
  • Reduced the ability effectiveness against neutral buildings
Perimeter Monitor
  • Perimeter Monitor will feature three separate artillery that will individually target any visible unit with heavy artillery, followed by a delay before new targets are acquired.
  • Perimeter Monitor now shows area of effect on the covered sectors for both the minimap and tactical map. Sectors affected will be yellow to the player team and orange to the enemies.
British Armored Battlegroup Recon Artillery
  • Now usable anywhere on the map except on HQ areas.
  • Recon artillery airplane call-in now gives vision for artillery to be dropped on visible enemy units.
  • Ability will now end if the recon airplane gets destroyed.
  • Enemy units inside their HQ sectors will not be targeted by artillery, even if inside the ability area of effect.
  • Munitions cost reduced from 180 to 150.
  • Plane health increased from 240 to 640.
British Air and Sea Battlegroup Assault Flares
  • Frontline sectors will be highlighted on the minimap and tactical map, and recon flares will be dropped to provide vision of the area.
  • Rate of fire bonuses decreased from +50% to +25%
Naval Bombardment
  • Ability reworked to be significantly more lethal and reliable.
  • Cost increased from 200 to 225
  • Heavily increased the number of projectiles fired.
  • Near AOE damage distance decreased from 4 to 2
  • Reduced damage from 440 to 280

Deutsches Afrikakorps

Italian Infantry Battlegroup Propaganda War
  • Ability will now correctly work only on squads capable of retreating.
  • Slightly reduced the delay after which units are retreated.
Obice 305mm Barrage
  • Ability reworked to be significantly more reliable.
Registered Artillery
  • Ability can now be cast on player owned Victory Points independently by the owner of the resource sector on which they are located.
  • Shells will initially drop more scattered and in fewer number, increasing in number and accuracy over time.
  • Updated projectiles Area of Effect profile to be more effective.
Italian Combined Arms Battlegroup Artillery Cover
  • Enemy units inside their HQ sectors will not be targeted by artillery, even if inside the ability area of effect.
  • Radius increased considerably.
  • The ability will feature three separate artillery that will individually target any visible infantry, team weapon and vehicle, dropping flares before each barrage.
  • When the ability is used, it will now highlight the covered area and start looking for possible enemy targets.

Team Weapons

Aim while on reload/cooldown cycles Idle state Prioritization Teardown Turn in place range

Unit Selection

ABILITY BALANCE CHANGES

Auto-Reverse

Anti-tank guns and all vehicles

Camouflage Ambush Bonuses

Casemate Tank Destroyers

Marders, StuG IIIs, Brummbars, Semovente, 75mm Halftrack Gun Motor Carriage

Cover Combat

Hazard Removal Package

US Forces, British Forces, and Wehrmacht

Heavy Howitzers/Artillery

Infantry-Based Timed and Passive Healing Abilities

Medium Anti-Tank Guns

M1, 6-Pounder, Pak 40, Pak 38

Medium Artillery

Pack Howitzer, 4.2-Inch Mortar, Le.IG 18

Projectiles

Recon Loiters

Repairs

Suppression

Uncrewed Machine Guns and Mortars

Snipers