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CoH3 Hot Fix 1.0.5 - March 6, 2023

2023-03-07 · John_RE · Steam original ↗
​​​​​ The team at Relic is very appreciative of all your feedback and support so far, and we hope you’re enjoying Company of Heroes 3! We’ve made the following balance changes in multiplayer and co-op. Some of these changes are in response to what we’ve been seeing, and some changes were long planned. We’re aware that several issues are impacting multiplayer right now. We’ve implemented the following changes to address many of them and will continue to monitor and adjust balance as need be in the future. This patch may not address all balance concerns right now, as we want to make incremental changes and assess their impact. We’re currently testing and experimenting with changes for outstanding issues. Our top priorities currently are to address exploits and reduce the power of certain strategies.

General

Multiplayer Changes

EDIT: Our team is aware that some of the changes listed below were not implemented, or were not implemented as intended. We apologize for the inconvenience and hope to correct any oversights in the coming days. Enjoy the sneak peek of upcoming changes!

Universal Changes

Emplacements Light Indirect-Fire - Mortars Medium Indirect-Fire - Pack Howitzer, LeIG, Heavy Mortar Medium Indirect-Fire has been reworked to be better against static defenses, more accurate and have higher area of effect against infantry. Smoke Heavy Machine Guns

Factions

US Forces

We’ve noted that the US Forces are struggling in all modes, particularly in larger team games. These targeted fixes are to address certain units that were underpowered within the roster, reducing tech cost and making the faction more competitive in the mid game where it was faltering. More changes are coming to address some outstanding issues facing the US Forces.

US Forces Units

Riflemen Bazooka Team M1 81mm Mortar Sniper M3 75mm Gun Motor Carriage M8 Greyhound M24 Chaffee M18 Hellcat M29 Weasel Reconnaissance Vehicle Sherman Whizbang

US Forces Battlegroups

Airborne Battlegroup Paratroopers HMG and M1 57mm Paradrop Abilities Carpet Bombing Run Special Operations Battlegroup Smokescreen Mark Target Resupply Operation

British Forces

While doing better than the US Forces, the British Forces also struggles across modes and has more recently been heavily relying on Boys Antitank Rifles to keep up. We’re toning down the power of these weapons while bringing up to par many units in the roster that were under performing for their costs. Battlegroup units have received some love and will give Infantry Sections more competition.

British Forces Units

Infantry Section Foot Guards Commando LMG Section Commando Section Indian Artillery Gurhkas CMP 15cwt Truck Heavy Mortar Humber M3 Stuart Bishop Matilda Grant AA Crusader Churchill Black Prince

Wehrmacht

We’re toning down parts of the Wehrmacht’s mid and late game power. We will be making further changes to Emplacements in the next hot fix.

Wehrmacht Units

Panzer Kompanie Concrete Bunkers Kettenkrad Nebelwerfer Wirbelwind Panzer IV

Wehrmacht Battlegroups

Luftwaffe Battlegroup 2cm FlaK 38 Emplacement 88cm FlaK 36 Emplacement Luftwaffe Combat Group Luftwaffe Infantry Reserves

Deutsches Afrikakorps

The Afrikakorps has arrived with great fury and is steamrolling the competition. They’re a bit overtuned across the board, and we’re taking steps to reduce their power in the early and late game. Fire Support Elements Support Armor Elements

Afrikakorps Unit Changes

Panzergrenadier Assault Grenadiers Panzerjager Squad Kradschutzen Motorcycle 250 Light Carrier 2.5 Tonne Medical Truck Flakvierling Half-track Recovery Half-track Walking Stuka Rocket Half-track Guastatori

Afrikakorps Battlegroups

Italian Combined Arms Battlegroup Bersaglieri Bolster Breda Model 30 Light Machine Guns Carro Armato M13/40 Light Tank Pact of Steel

Bug Fixes